{"id":127,"date":"2011-10-28T15:55:50","date_gmt":"2011-10-28T15:55:50","guid":{"rendered":"http:\/\/www.actionware.net\/?p=127"},"modified":"2018-04-04T10:17:44","modified_gmt":"2018-04-04T10:17:44","slug":"sonic-64-v0-0-3","status":"publish","type":"post","link":"https:\/\/www.actionware.net\/?p=127","title":{"rendered":"Sonic 64 v0.0.3"},"content":{"rendered":"<p>Bonjour \u00e0 tous,<\/p>\n<p>Voici un prototype de jeu de plateforme r\u00e9alis\u00e9 il y a quelque ann\u00e9es sous GameMaker.<\/p>\n<p>Pour offrir une superbe jouabilit\u00e9 \u00e0 ce prototype, je me suis d&#8217;abord concentr\u00e9 sur la partie importante d&#8217;un jeu d&#8217;action en 3D : la cam\u00e9ra. Par la suite, le contr\u00f4le du personnage principal et ses actions ont \u00e9t\u00e9 ajout\u00e9. L&#8217;id\u00e9e \u00e9tait de faire un personnage tr\u00e8s mariesque pour son cot\u00e9 simple et efficace.<\/p>\n<p>Au fur et \u00e0 mesure du d\u00e9veloppement, la partie graphique de chaque objet interactif \u00e9tait faite avant l&#8217;\u00e9criture de sa partie logique.<\/p>\n<p>Au final, ce prototype contient les m\u00e9canismes d&#8217;un bon jeu de plateforme : les bumpers ou jumpers, les piques, les anneaux, les plateformes en mouvement&#8230;<\/p>\n<p>Actionware.net<\/p>\n<p><iframe loading=\"lazy\" title=\"Sonic 64 v0.0.3 Gameplay by phat64 (Game Maker 7)\" width=\"640\" height=\"480\" src=\"https:\/\/www.youtube.com\/embed\/JclwZo1DpVk?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Bonjour \u00e0 tous, Voici un prototype de jeu de plateforme r\u00e9alis\u00e9 il y a quelque ann\u00e9es sous GameMaker. Pour offrir une superbe jouabilit\u00e9 \u00e0 ce prototype, je me suis d&#8217;abord concentr\u00e9 sur la partie importante d&#8217;un jeu d&#8217;action en 3D &hellip; <a href=\"https:\/\/www.actionware.net\/?p=127\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-127","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/www.actionware.net\/index.php?rest_route=\/wp\/v2\/posts\/127","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.actionware.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.actionware.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.actionware.net\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.actionware.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=127"}],"version-history":[{"count":7,"href":"https:\/\/www.actionware.net\/index.php?rest_route=\/wp\/v2\/posts\/127\/revisions"}],"predecessor-version":[{"id":209,"href":"https:\/\/www.actionware.net\/index.php?rest_route=\/wp\/v2\/posts\/127\/revisions\/209"}],"wp:attachment":[{"href":"https:\/\/www.actionware.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=127"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.actionware.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=127"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.actionware.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=127"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}