{"id":90,"date":"2011-07-21T07:17:43","date_gmt":"2011-07-21T07:17:43","guid":{"rendered":"http:\/\/www.actionware.net\/?p=90"},"modified":"2018-04-04T10:18:46","modified_gmt":"2018-04-04T10:18:46","slug":"msx64sdk-moteur-danimation-skeletal-ultra-performant","status":"publish","type":"post","link":"http:\/\/www.actionware.net\/?p=90","title":{"rendered":"Msx64 SDK &#8211; Moteur d&#8217;animation ultra-performant"},"content":{"rendered":"<p>\u00c7a\u00a0fait pas mal\u00a0d\u2019ann\u00e9es\u00a0que je travailles sur un <strong>moteur cross-plateforme<\/strong>. Il est simple d&#8217;utilisation et est optimis\u00e9 pour les calculs<strong> 3D temps r\u00e9els<\/strong> (60 FPS).<\/p>\n<p>Le <strong>moteur d&#8217;animation skeletal<\/strong> est vraiment\u00a0tr\u00e8s\u00a0performant. On peut tout faire : animer un personnage,\u00a0m\u00e9langer\u00a0plusieurs animations en\u00a0m\u00eame\u00a0temps, animer un ou plusieurs membres. L&#8217;animation du personnage contenant 22 bones et 700 polys avec une interpolation entre deux animations se fait se en <strong>1\/8 de millisecondes<\/strong> sur la\u00a0console portable \u00e0 deux \u00e9crans. J&#8217;ai fait une vid\u00e9o d&#8217;une vielle version.<\/p>\n<p><iframe loading=\"lazy\" title=\"Sonic64 DS Animation Engine (Msx64 SDK powered)\" width=\"640\" height=\"480\" src=\"https:\/\/www.youtube.com\/embed\/NrE8R9zI0js?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u00c7a\u00a0fait pas mal\u00a0d\u2019ann\u00e9es\u00a0que je travailles sur un moteur cross-plateforme. Il est simple d&#8217;utilisation et est optimis\u00e9 pour les calculs 3D temps r\u00e9els (60 FPS). Le moteur d&#8217;animation skeletal est vraiment\u00a0tr\u00e8s\u00a0performant. On peut tout faire : animer un personnage,\u00a0m\u00e9langer\u00a0plusieurs animations en\u00a0m\u00eame\u00a0temps, &hellip; <a href=\"http:\/\/www.actionware.net\/?p=90\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-90","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/www.actionware.net\/index.php?rest_route=\/wp\/v2\/posts\/90","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.actionware.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.actionware.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.actionware.net\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.actionware.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=90"}],"version-history":[{"count":18,"href":"http:\/\/www.actionware.net\/index.php?rest_route=\/wp\/v2\/posts\/90\/revisions"}],"predecessor-version":[{"id":211,"href":"http:\/\/www.actionware.net\/index.php?rest_route=\/wp\/v2\/posts\/90\/revisions\/211"}],"wp:attachment":[{"href":"http:\/\/www.actionware.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=90"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.actionware.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=90"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.actionware.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=90"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}