{"id":213,"date":"2018-11-19T01:18:29","date_gmt":"2018-11-19T01:18:29","guid":{"rendered":"http:\/\/www.actionware.net\/?p=213"},"modified":"2018-11-19T19:12:20","modified_gmt":"2018-11-19T19:12:20","slug":"sonic-64-v0-5-71-un-petit-niveau-ameliore-et-plus","status":"publish","type":"post","link":"http:\/\/www.actionware.net\/?p=213","title":{"rendered":"Sonic 64 v0.5.71 \u2013 Un petit niveau am\u00e9lior\u00e9 et plus si affinit\u00e9 :)"},"content":{"rendered":"<p>Des nouvelles du projet \ud83d\ude42 Le moteur du jeu a \u00e9t\u00e9 stabilis\u00e9. Des bugs et glitchs ont \u00e9t\u00e9 corrig\u00e9s avant d&#8217;ajouter des nouveaux Game Objects (plateforme qui se d\u00e9place, abeille, boss, scies circulaires,\u00a0 feu,\u00a0 caisse cassable,\u00a0 &#8230;) et des nouveaux fx comme le &#8220;shake camera&#8221; et les particules. Le moteur de jeu a \u00e9volu\u00e9 et le moteur de rendu g\u00e8re maintenant les billboards. Ce sont des sprites toujours align\u00e9s \u00e0 la cam\u00e9ra.<\/p>\n<p>Mon seul regret pour la vid\u00e9o c&#8217;est que le soft de capture ne donne pas une qualit\u00e9 optimale. Je referai une vid\u00e9o d\u00e8s que j&#8217;aurai du temps ^^<\/p>\n<p><iframe loading=\"lazy\" title=\"Sonic64 - v0.5.71 - A small polished level and more (by phat64)\" width=\"640\" height=\"480\" src=\"https:\/\/www.youtube.com\/embed\/2eUax28edTU?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Des nouvelles du projet \ud83d\ude42 Le moteur du jeu a \u00e9t\u00e9 stabilis\u00e9. Des bugs et glitchs ont \u00e9t\u00e9 corrig\u00e9s avant d&#8217;ajouter des nouveaux Game Objects (plateforme qui se d\u00e9place, abeille, boss, scies circulaires,\u00a0 feu,\u00a0 caisse cassable,\u00a0 &#8230;) et des nouveaux &hellip; <a href=\"http:\/\/www.actionware.net\/?p=213\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-213","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/www.actionware.net\/index.php?rest_route=\/wp\/v2\/posts\/213","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.actionware.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.actionware.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.actionware.net\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.actionware.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=213"}],"version-history":[{"count":7,"href":"http:\/\/www.actionware.net\/index.php?rest_route=\/wp\/v2\/posts\/213\/revisions"}],"predecessor-version":[{"id":220,"href":"http:\/\/www.actionware.net\/index.php?rest_route=\/wp\/v2\/posts\/213\/revisions\/220"}],"wp:attachment":[{"href":"http:\/\/www.actionware.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=213"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.actionware.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=213"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.actionware.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=213"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}